Welcome to "How to screw up a film adaptation 101". Please take your seats. Today we have some special guests, the makers of the Doom movie.
Screenwriter Dave Callahan claims "everyone was keen to keep the game's atmosphere", though there are some "minor" changes done to the film's concept: The monsters have nothing to do with hell, the plot is not taking place on Mars and "space marines" are not well "space marines" as their outfits are more like SWAT team members.
The story follows eight marines, teleported into a command centre of a secret base on a remote planet. There, they learn that something strange is happening and soon monsters start to appear. The monsters aren't from hell, but rather people mutated by some nasty super-virus although the monsters look very similar to those in the game.
One character is a technician called "Pinky" who has a cybernetic wheelchair thanks to a bad teleporting accident. Pinky later mutates into something remotely resembling a creature from Doom 3. Producers claim that the film will be more of a horror than an action shooter.